Another thought on suppliers…
From a programming perspective I can understand why the programmer of the game doesn’t want all stores to be supplied by all farms, for example. As the game grows, this matrix will grow exponentially. While I understand this, from a player’s perspective it’s difficult. Even though I had a thriving business selling a certain item, two days later, all my supplies had dried up, and in order to get enough product, I have had to go through the list of suppliers and add all available ones—the list of my existing suppliers long enough that it was easier to just add all listed suppliers. I expect this will not last past another several days before the existing suppliers are dried up by other demands, and to keep my stores selling at max, I’ll have to repeat this process.
One way to solve this issue would be to have a supplier’s volume be calculated and shown. When I add a supplier, I would decrement their available volume, and that would also be shown. This way one could find suppliers who had available volume. I would be happy to have my store rely on a few suppliers, and the need to add all suppliers of a given product would be circumvented. It does make for more calculation, but not exponentially more as the game progresses.
Thanks again, Anthony, for a fun, addictive game!