Forums http://www.simbusiness.com/ee/forums/ Forums en Copyright 2009 2009-09-01T10:55:15+01:00 I NEED STUFF http://www.simbusiness.com/ee/forums/viewthread/158/ http://www.simbusiness.com/ee/forums/viewthread/158/#When:10:55:15Z <p>Hello</p> <p>I would like to be supplied with electronic components, steel, glass, plastic, CPU, aluminium.</p> <p>It is preferred to purchase all the above from the same supplier. Still PM me in FORUM or GAME even if you can only supply one of these items.</p> <p>My warehouse will be ready in less than 2 (real) days.</p> <p>If you would like to discuss this / make an offer, please PM me in FORUM or GAME.</p> <p>Provided the supplier can meet our demand we will give the company a minimum 6 months (game months) contact.</p> <p>Further to this we have 3 factories located in USA &amp; 1 in the UK. We require the items to come from a warehouse in the USA and optional for the UK.</p> <p>Shane<br /> CEO / Managing Director<br /> Electric General Co Limited </p> 2009-09-01T10:55:15+01:00 I have timber available http://www.simbusiness.com/ee/forums/viewthread/16/ http://www.simbusiness.com/ee/forums/viewthread/16/#When:20:04:09Z <p>I have plenty of timber available.&nbsp; Contact me for special pricing depending on quantity needed.</p> <p><br /> Thanks</p> <p><br /> jacARCH Holdings </p> 2009-05-08T20:04:09+01:00 Increasing Market Share http://www.simbusiness.com/ee/forums/viewthread/127/ http://www.simbusiness.com/ee/forums/viewthread/127/#When:21:04:51Z <p>If you are operating a consumer-facing business, probably you are already familiar with the market share of each of your products.&nbsp; Increasing market share translates directly into additional sales (provided you have the required inventory).</p> <p>There seem to be a few ways of increasing market share, although I’m not sure how effective each is.</p> <p><b>Increase Quality-to-Price ratio</b></p> <p>Increasing quality and decreasing price both have a positive effect on market share.&nbsp; However, both of these measures subtract proportionately from your bottom line (higher priced raw materials and less profit per sale).&nbsp; I’m pretty certain that increasing quality-to-price ratio by 1% must increase market share by at least 1% in order for there to actually be an incentive to improve your products and lower prices.&nbsp; It does not look like inelasticity is being modelled.</p> <p><b>Increase Brand</b></p> <p>Increased brand also has a positive impact on market share.&nbsp; The amazing thing about brand is that it looks like a fairly fixed cost to raise it.&nbsp; Brand seems to have a global effect on all sales relating to your advertising campaigns.&nbsp; Once you reach a certain threshold of sales, you can probably get more out of increasing your brand (per dollar spent) than by increasing quality or reducing price.&nbsp; Expect big advertising wars between the biggest companies making a product.</p> <p>The big question of brands is whether or not competing brands reinforce or undermine each other.&nbsp; If brands reinforce, sales of a product can be expected to increase globally as global advertising for that product increases.&nbsp; If brands undermine each other, global sales would remain the same, but sales of each brand would be reduced by the effectiveness of opponents’ brands. </p> 2009-07-29T21:04:51+01:00 Strategy: Manufacturing In-line Intermediates http://www.simbusiness.com/ee/forums/viewthread/125/ http://www.simbusiness.com/ee/forums/viewthread/125/#When:20:34:05Z <p>With freight costs skyrocketing it makes sense to cut out as much unnecessary movement of resources.&nbsp; Manufacturing your intermediate goods at the same factories as your final goods helps you to avoid a lot of unnecessary shipping.</p> <p><b>What is an Intermediate Good? </b> <br /> The simplest definition is a good produced by factories and consumed in factories.&nbsp; It is neither a finished good nor a raw material.</p> <p><b>How do you effectively in-line intermediate goods?</b></p> <p>Consider the size of factory you have available.&nbsp; If you are working with normal size (3 products) you probably will only have room for one intermediate good in order to get good use out of it.&nbsp; For example, a factory glass, wine, and grape juice makes the bottles in-house for the wine and grape juice.&nbsp; If you have a large factory (6 products), however, you might consider making the citric acid for the grape juice at the same factory as well as some other products.</p> <p>Choose your products carefully.&nbsp; You get the most for your money by producing the maximum number of output products for the minimum number of input products.&nbsp; You also get a productivity bonus for large and extra large factories so make sure to consider this as well.</p> <p>Another thing to consider is how much of the intermediate is required by the factory each day.&nbsp; Ordinarily 1 day’s production exceeds consumption of that output by even 2 or 3 products, but if you aren’t careful you might not be able to fulfill the need for the intermediate completely.&nbsp; If you find you are bottlenecked, it might be worth spinning up a small factory to boost output or simply remove one of the intermediate consumers in favor of something else.</p> <p>Here are a few factory layouts to think about:</p> <p><b>normal 1</b><br /> - flour (int)<br /> - bread<br /> - cakes</p> <p><b>normal 2</b><br /> - glass (int)<br /> - wine<br /> - grape juice</p> <p><b>large 1</b><br /> - glass (int)<br /> - citric acid (int)<br /> - wine<br /> - grape juice<br /> - milk bottle<br /> - yogurt</p> <p><b>large 2</b><br /> - corn syrup (int)<br /> - sugar (int)<br /> - chewing gum<br /> - ice cream<br /> - yogurt<br /> - corn flakes </p> 2009-07-28T20:34:05+01:00 Available Goods and Materials http://www.simbusiness.com/ee/forums/viewthread/110/ http://www.simbusiness.com/ee/forums/viewthread/110/#When:22:58:41Z <p>I’m looking to buy goods at several stores, but I ended up setting up 10 suppliers all with apparently no available goods.&nbsp; Until we have some way to determine if a supplier has excess stock and/or production, if you want to find buyers you can post here.&nbsp; Please post in the following format:</p> <p>Product:<br /> Price:</p> <p>Location:</p> <p>Then please edit your post once you have no more excess supply.&nbsp; </p> <p>Thanks! </p> 2009-07-15T22:58:41+01:00 In Game Strategy/Fun http://www.simbusiness.com/ee/forums/viewthread/35/ http://www.simbusiness.com/ee/forums/viewthread/35/#When:23:06:33Z <p>Anyone have any ideas?&nbsp; Need an investor?</p> <p>I haven’t had enough time to get to know how to make a profit in the game yet… But if you figure it out I will gladly invest in your company. </p> 2009-05-12T23:06:33+01:00 This is a well made game http://www.simbusiness.com/ee/forums/viewthread/19/ http://www.simbusiness.com/ee/forums/viewthread/19/#When:09:50:33Z <p>I have tried every possible exploit I could think of and none of them are possible… Kudos to the programmer.</p> <p>This should make for a great game!&nbsp; Very rare that I have started playing a game from the beginning and possible exploits are already blocked. </p> 2009-05-09T09:50:33+01:00 Buying and Selling Natural Resources http://www.simbusiness.com/ee/forums/viewthread/37/ http://www.simbusiness.com/ee/forums/viewthread/37/#When:13:51:41Z <p>Is it not possible to sell a natural resource to another subsidiary? </p> 2009-05-13T13:51:41+01:00 This is going to be a great game http://www.simbusiness.com/ee/forums/viewthread/1/ http://www.simbusiness.com/ee/forums/viewthread/1/#When:16:37:17Z <p>Things I love about this game so far:</p> <p>1.&nbsp; Never ending!<br /> 2.&nbsp; Ability to create more than one company<br /> 3.&nbsp; Ability to have a parent company with unlimited subsidiaries<br /> 4.&nbsp; Ability to merge companies<br /> 5.&nbsp; Graphical map<br /> 6.&nbsp; Ability to adjust the initial capital going into a company.</p> <p><br /> 3 - This would allow an experienced player to get a company started and then sell it to a new player.&nbsp; Which is a great aspect to a never ending game.&nbsp; This would ensure that experienced players wouldn’t get bored because there is always a way to make more money and at the same time help attract and retain new players. </p> 2009-05-02T16:37:17+01:00