I think you should be able to setup stores and so on the same way as factories. Not limited to 20 odd countries.
Thanks.
]]>Just like to say awesome game. Would like to know if you are considering the following.
Bank’s - Must buy licence from the federal reserve of each city you set-up in (Must be very expensive to purchase the licence) & be able to sell the business.
Airports - 1 per city again must be very expensive to purchase & be able to sell the business.
Media - Television 3 per city, Newspapers 3 per city, Radio 3 per city, Magazine’s 1, ISP 1 & Pay television provider 1 cable and 1 dish per city (Again my purchase licence and be very expensive) & be able to sell the business.
Why not even the freight companies ‘even the one currently run by the ‘government’ ?? Maybe just one per city with fixed prices set by the governement but the governement sold the licence with those conditions & be able to sell the business.
Telephone companies maybe 3 per city - again licence must be purchased and in each city they want to operate in from the governement and be very expensive & be able to sell the business.
Electricity provider - 3 per city and again must purchase very expensive licence from governement - the prices would be regulated by the governement - max you can charge for power to the people & be able to sell the business.
I think you see where I am going with this, it is very late here so I hope I am making sense.
Thanks.
]]>The game could benefit from some different default selling strategies to prevent the above from happening, in particular to new players. The recommendation would be to err on the side of “Internal” except in cases where it doesn’t make any sense (ie. stores).
Recommendations for Selling Strategy on Newly Added Products:
Stores - External
Farms/Raw Materials - Internal
Factories - Internal
Warehouses - Internal
Currently everything is set to External by default.
]]>For example, September is the only month out of the year that you can produce grapes. During that one month it is nice to have huge farm capacity in order to be able to produce. You can make other things during the rest of the year, but what if it is not part of your business model? Your choices are either to destroy them (and recreate next year), leave them running at full capacity doing nothing the rest of the year, or change your business model to find something to do with them the rest of the year.
Wouldn’t it be great if you could “idle” the unit when you did not need the capacity? You still should have to pay some of the overhead to reflect the cost of taxes and maintenance (maybe 25% of overhead?), but at that price you might be able to justify leaving it shuttered for most of the year.
]]>Can you please include the warehouse ‘% capacity used’ (the field that you include in the Fiend Supplier section) for each product under the product tab in the warehouse.
This will help identify for which product the warehouse is already functioning at max capacity.
The same principle may be applied to stores (to indicate when they have reached max selling capacity for that particular product).
Thanks
J
I’m concerned that this leads to mis-representation in the stock market and does not sufficiently punish companies with poor production and logistics processes. It lengthens the amount of time it takes for poor performance to be detected.
Two solutions present themselves:
1) Establish a formula to determine liquidation value of inventory, independent of how much money was spent to manufacture said inventory. Use this liquidation value in the equity calculation.
2) Remove inventory from the equity calculation altogether. Inventory should be worth nothing until it is sold.
]]>PS: Sorry about bad english…..
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