I would like to be supplied with electronic components, steel, glass, plastic, CPU, aluminium.
It is preferred to purchase all the above from the same supplier. Still PM me in FORUM or GAME even if you can only supply one of these items.
My warehouse will be ready in less than 2 (real) days.
If you would like to discuss this / make an offer, please PM me in FORUM or GAME.
Provided the supplier can meet our demand we will give the company a minimum 6 months (game months) contact.
Further to this we have 3 factories located in USA & 1 in the UK. We require the items to come from a warehouse in the USA and optional for the UK.
Shane
CEO / Managing Director
Electric General Co Limited
Thanks
jacARCH Holdings
There seem to be a few ways of increasing market share, although I’m not sure how effective each is.
Increase Quality-to-Price ratio
Increasing quality and decreasing price both have a positive effect on market share. However, both of these measures subtract proportionately from your bottom line (higher priced raw materials and less profit per sale). I’m pretty certain that increasing quality-to-price ratio by 1% must increase market share by at least 1% in order for there to actually be an incentive to improve your products and lower prices. It does not look like inelasticity is being modelled.
Increase Brand
Increased brand also has a positive impact on market share. The amazing thing about brand is that it looks like a fairly fixed cost to raise it. Brand seems to have a global effect on all sales relating to your advertising campaigns. Once you reach a certain threshold of sales, you can probably get more out of increasing your brand (per dollar spent) than by increasing quality or reducing price. Expect big advertising wars between the biggest companies making a product.
The big question of brands is whether or not competing brands reinforce or undermine each other. If brands reinforce, sales of a product can be expected to increase globally as global advertising for that product increases. If brands undermine each other, global sales would remain the same, but sales of each brand would be reduced by the effectiveness of opponents’ brands.
]]>What is an Intermediate Good?
The simplest definition is a good produced by factories and consumed in factories. It is neither a finished good nor a raw material.
How do you effectively in-line intermediate goods?
Consider the size of factory you have available. If you are working with normal size (3 products) you probably will only have room for one intermediate good in order to get good use out of it. For example, a factory glass, wine, and grape juice makes the bottles in-house for the wine and grape juice. If you have a large factory (6 products), however, you might consider making the citric acid for the grape juice at the same factory as well as some other products.
Choose your products carefully. You get the most for your money by producing the maximum number of output products for the minimum number of input products. You also get a productivity bonus for large and extra large factories so make sure to consider this as well.
Another thing to consider is how much of the intermediate is required by the factory each day. Ordinarily 1 day’s production exceeds consumption of that output by even 2 or 3 products, but if you aren’t careful you might not be able to fulfill the need for the intermediate completely. If you find you are bottlenecked, it might be worth spinning up a small factory to boost output or simply remove one of the intermediate consumers in favor of something else.
Here are a few factory layouts to think about:
normal 1
- flour (int)
- bread
- cakes
normal 2
- glass (int)
- wine
- grape juice
large 1
- glass (int)
- citric acid (int)
- wine
- grape juice
- milk bottle
- yogurt
large 2
- corn syrup (int)
- sugar (int)
- chewing gum
- ice cream
- yogurt
- corn flakes
Product:
Price:
Location:
Then please edit your post once you have no more excess supply.
Thanks!
]]>I haven’t had enough time to get to know how to make a profit in the game yet… But if you figure it out I will gladly invest in your company.
]]>This should make for a great game! Very rare that I have started playing a game from the beginning and possible exploits are already blocked.
]]>1. Never ending!
2. Ability to create more than one company
3. Ability to have a parent company with unlimited subsidiaries
4. Ability to merge companies
5. Graphical map
6. Ability to adjust the initial capital going into a company.
3 - This would allow an experienced player to get a company started and then sell it to a new player. Which is a great aspect to a never ending game. This would ensure that experienced players wouldn’t get bored because there is always a way to make more money and at the same time help attract and retain new players.